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Book Description:
This book presents many popular applications for the Web including examples of deploying 3D applications such as building interactive products for e-commerce, extending social media, visualizing big data, and more. It helps you master how to instantly create and deploy Web3D content, demonstrating a variety of common and unique web applications and exploring the artistic features of 3D. It is ideal for current web developers or those looking for a starting point to learn about 3D graphics technology in a bleeding-edge field.
What You Will Learn
- Get well-versed with fundamental technologies of 3D graphics including the design of 3D objects, lighting scenes, and viewing scenes from various camera positions
- Discover how to send data to control 3D from a web browser to the graphics card for rich and engaging graphical presentation
- Understand the role of graphics card programming using shader languages to control the appearance of a 3D scene down to each individual pixel
- Explore how to load 3D objects created by artists in modeling tools in the background
- Integrate Web3D content with databases and other web applications such as social media to extend common applications with 3D
- Control the parameters of cameras such as field-of-view, removal of distant objects, and environmental effects such as fog and night scenes